![]() Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Capcom: Ultimate All-Stars is one of the most susceptible titles to shader compilation stuttering. To fix, migrate controls to use separate physical controllers. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. Capcom: Ultimate All-Stars is capable of using both GameCube controllers and Wii Remotes. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.Įmulation Information Controller Map Overlap A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008. ![]() Capcom is Capcom's seventh installment in its Vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom for the Wii gaming console. Wii Remote + Nunchuk, Classic Controller, GameCube Controller
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